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Mysterious of Light

Platform:
PC
Duration:
one month
Overview
Mysteries of Light is a two-player corporative puzzle game centered around colors. In the game, players can decompose and combine the colors of the small spheres they control. They use these colors to pass through corresponding color barriers or activate matching color switches. The goal of players is to manage and utilize the colors they have to pass through levels.
Team Size:
3
Role:
Designer
Programmer
Project Manager 
Software:
Responsibilities
Some of my responsibilities include:
  • Design the color system.
  • Recruit & manage the team.
  • Design & make the Levels 6, 7, & 8 of the game.
  • Iterate the design of tutorials.
  • Programmed the game systems and prism switch.
  • Manage the source control on the Github.
Gamemaker
Github
Language:
English
Gameplay Video
Design Goal & Reflection
Goal: design a relaxing, intuitive, and cleverly designed two-player puzzle game
Reflection: players like the puzzles in Mysteries of Light, and their 
flows of playing are smooth and  fluid in these levels.

Goal: make a game with interesting collaborations 
Reflection: because that the core verbs and mechanics of Mysteries of Light are static, players collaborate by communicating their solutions to the puzzles, and usually one player leads their communication and makes decisions.

Goal: give players good tutorials in the whole game
Reflection: even though not all players have clear sense of what they are doing and what they should do when they first play this game, most players understand the game quickly at first and all players understand the game after playing 1-3 levels.
Game Iteration & Design Process
Initially, the idea of Mysteries of Light comes from the concept of the decomposition and combination of light and light's different ability to penetrate objects with different light colors. Thus, the core mechanic has built around light combination and penetration in the first demo (the light decomposition is tied with prism in the first demo, and it is not a player's ability). 
Then, after the playtest of the first game demo, we made a big decision of changing Mysteries of Light into a two-player game: because the puzzles in the game require the player to manage lights of different colors, so that having lights of few colors will make the puzzle so easy to solve but having more colors will make the game too complicated. However, if it is a two-player game, the players also need to manage the color use and distribution between two players, which adds tons of fun into the puzzle designs not adding more complexity to the game at the same time. Moreover, we changed that the players can decompose the lights by themselves without the prism because we want to add more freedom and ways for players to manage the color lights in a way they like. In that case, the prism becomes a tool for two players to transport their light colors to help each other solving the puzzle. Finally, we simplified the switches in the game so that they feel more intuitive for players.
In the final version, we mainly focused on the iteration of the tutorial, changing the sequence of introducing different mechanics of the game and how the tutorial are taught to the players.

 
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